
October 2013 │ CHICAGO
The Field Museum
App
COMMUNICATION ARTS │ Featured: December 2013
CREATIVITY │ Editor’s Pick: October 31st 2013
MOBILE MARKETER 2013 │ Mobile Agency of the Year
The Field Museum briefed us on their latest “Wonders of the 1893 World’s Fair” exhibition, but this idea grew into an even bigger project and changed how the museum delivers exhibitions.
We built immersive technology that changed a visitor’s experience based on their interests and allowed the museum to host virtual exhibitions without moving artifacts.
Excited by this idea, the museum reallocated money from across departments to make it happen. It changed their business and each visitor’s experience.
Always be discovering.
Tours
Visitors could choose tours by theme or time, edit what they want to see, and follow the geo-location wayfinder to navigate the halls at their own pace.

More exhibitions. Same artifacts.
No longer did artifacts have to be moved into a single space to create exhibitions. The app allowed each artifact to tell multiple stories, or the relevant story as part of the chosen tour.
The permanent collection didn’t change much so was often overlooked, but now there were more stories than could ever be displayed on cases.
For the first time the museum saw a spike in return visitors within 60 days.


Co-Curation
The app encouraged visitors to become engaged participants in the storytelling, inviting them to submit their own tours. We connected these user-generated tours with museum expertise to create new content for all visitors.


Immersive experience
Our content revealed the work behind the walls, from scientists making discoveries, to the museum’s explorers collecting tomorrow’s artifacts, and experts maintaining the vast vaults. With interactive 360° experiences we brought the stories to life.


See what they saw
The app gave our advertising a new way to tease exhibitions and pre-load part of the visitor experience.
American Bison
Today to its original home at The World's Fair in 1893.
Totem Poles
Their journey from The World’s Fair to the spot the visitor is standing.
Whale Skeleton
The giant of the deep, from bones and museums past, to its ocean home.
Vaults
A boring spot outside the cinema now revealed the museums vaults filled with over 25 million artifacts.
Sled Dog
Now more than a stuffed pup in a glass case, it's the beginning of a story about an unethical 'living exhibit' of an Inuit tribe.

Interactive advertising
The app gave our advertising a new way to tease exhibitions and pre-load part of the visitor experience.

The downloads in the first two weeks surpassed our first-year goal. It was the first time the museum saw a spike in return visitors within 60 days. It is now part of exhibition planning, delivering an ever-expanding range of content, and a source of data for museum teams.
The app grabbed attention far beyond Chicago with many positive reviews.
The campaign generated 62% more mobile engagements than any other out-of-home campaigns in Chicago to date. *Source Blue Bite.